BE

Beyond

IGN & Geek Media

Sony Killing Physical Games is Killing Our PS6 Hype - Beyond 952

Jul 8, 20261h 14m
Summary

In this episode of Beyond, the hosts tackle the concerning news surrounding the future of physical media in the gaming industry, specifically focusing on Sony's reported plans to phase out physical discs for PlayStation games by January 2028. The discussion highlights how this transition represents a significant shift that threatens consumer ownership, affordability, and the long-term preservation of video games. The hosts explore the broader implications of an all-digital future, noting that removing physical options harms local game retailers, collectors, and the secondary market. They express deep concern regarding the loss of accessibility, noting how digital-only storefronts can lead to games disappearing entirely due to licensing issues or delistings. By comparing the current generation’s lack of exclusives to past eras and discussing the rising costs of AAA game development, the team argues that these industry trends are creating unnecessary barriers to entry. Ultimately, they reflect on the importance of physical media as a gateway to the hobby, emphasizing that the move toward a fully locked, digital-only ecosystem reduces consumer agency and risks turning gaming into an increasingly exclusive experience.

Updated Jul 8, 2026

About This Episode

Join the IGN Discord https://discord.gg/h2T45nkkm6 It’s been another rough week for the games industry. Most recently, Xbox’s ruthless “restructuring” has left thousands jobless, and shortly before that, Sony announced plans to discontinue the manufacturing of physical PlayStation games starting in 2028, which will likely eliminate more jobs in the long-term, and doesn’t exactly give us hope for what’s planned for PlayStation 6. This console generation kicked off in the middle of a pandemic and the countless issues that caused. Sony made a multi-billion dollar push into the live-service space, which has since backfired, meanwhile, chip shortages due to the AI boom have made gaming more expensive than ever. Now, on top of all that, Sony’s plans to go all-digital are making the walls of its walled garden even higher than ever. So, pardon us if it’s a little hard to get excited about next-gen. Beyond! This weeks show was hosted by Max Scoville, Brian Altano, Jada Griffin, and was produced by Nick Maillet Learn more about your ad choices. Visit megaphone.fm/adchoices

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In this episode of Beyond, hosts Max Scoville, Brian Altano, and Jada Griffin examine the current landscape of video game anniversaries and the curious case of Sony's marketing strategy compared to its competitors. The hosts discuss how industry peers like Microsoft, Nintendo, Capcom, and Sega are heavily leaning into nostalgia to celebrate milestone birthdays for iconic IPs, often through remakes, remasters, or multimedia initiatives. In contrast, they observe that Sony’s efforts feel disjointed, often prioritizing limited-edition hardware—which is frequently difficult to obtain—or one-off projects rather than consistently nurturing their classic catalog. The conversation dives into the challenges of maintaining a legacy, noting that corporate acquisitions and shifting IP ownership make coordinated celebrations difficult. The hosts also touch upon the "graphics snobbery" of the current generation, questioning whether the push for photorealism at the expense of smaller, experimental projects is the right direction for the brand. Ultimately, the team reflects on the importance of balancing high-end technological showcases with the kind of smaller, creative risks that keep long-standing franchises relevant and accessible to new generations of players.

Who's The Best PlayStation Character (NOT Owned By Sony?) | IGN Live 2026 - Beyond 949

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In this special live episode of Beyond, the hosts tackle a fun and highly debated challenge: crowning an honorary PlayStation mascot from a list of iconic gaming characters not owned by Sony. Navigating schoolyard-style rules and a bracket-style tournament, the team forces themselves and the live audience to defend various candidates—including Lara Croft, Cloud Strife, Agent 47, and Solid Snake—who all share deep historical roots with PlayStation hardware despite being owned by third-party publishers. The episode features high-energy, humorous debates as the hosts attempt to persuade the audience. Throughout the show, the participants grapple with the complexities of legacy and brand identity, even veering into absurd scenarios like comparing the merits of a violin-playing Tony Hawk against the tactical espionage of Solid Snake. Ultimately, the audience acts as the jury, utilizing a gladiator-style thumb-voting system to eliminate contenders round by round. By the end of the spirited competition, the discussion highlights the lasting impact these third-party franchises have had on the PlayStation ecosystem, culminating in a final verdict that captures both the audience’s nostalgia and the playful, chaotic spirit of the podcast.

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In this episode of Beyond, the hosts dive into the exciting announcements from the recent June State of Play, with a primary focus on the reveal of God of War: Laufey. The team analyzes a twenty-minute gameplay demonstration, expressing enthusiasm for the title’s unique direction, which sees the protagonist traversing a mysterious, limbo-like realm that blends various mythologies. They discuss the potential for high-level combat through new acrobatic mechanics and praise the visually striking, imaginative world design. The conversation transitions to the highly anticipated Wolverine game. The hosts break down the latest gameplay trailer, highlighting the brutal combat, environmental interaction, and the seamless integration of Marvel character cameos like Jean Grey. They reflect on the potential for blending stealth and action, while pondering how the narrative might diverge from established comic lore. Finally, the discussion turns to the reveal of the new horror title set in the Until Dawn universe. The hosts evaluate the trailer’s tone, the star-studded cast, and the transition of development to FireSprite. They share insights on the survival horror genre, advocating for tighter pacing in future iterations, and express general optimism for Sony's continued development of its flagship intellectual properties.

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