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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny

Future of Netflix Gaming and Conclusion

From We Played Star Wars: Galactic Racer - Kinda Funny GamescastJun 23, 2026

Excerpt from Kinda Funny Gamescast: Video Game Podcast

We Played Star Wars: Galactic Racer - Kinda Funny GamescastJun 23, 2026 — starts at 0:00

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What's up and welcome to the kindind of Funny Gamescast for Tuesday, june twenty third, twenty twenty six. Of course, I'm your host Tim Gettyies. I'm joined today by B blessing att ayoe junior. Good day, Tim. And Simon Cardy I'm here You're here. Wow. I'm here still still still. It's been a lot of time back from the UK. Yeah, this was an interesting one where we're talking about a Star Wars Galactic racer today. Y'all played it at Summer Game Fest, which as you know, was a couple weeks ago, but the embargo for this was a little bit later. So we're recording with Simon while it's fresh and while he's here, I'm very excited about that That means that we are in this weird place where we're in the past currently before you guys are watching, which puts me in a weird place because I just want to talk about something that I did last night, which is going to be incredibly irrelevant to you later. But I don't think there's any better place for me to talk about it because it's not really worth bringing up. I did all the Donkey Kong challenges. They announced that the Nintendo directs the Nintendo achievements essentially I don't I don't wantan to like, u get ahead of myself here. I didn't do all of the Donkey Kong challenges. Okay. I did all of the classic Donkey Kong challenges. The Donkey Kong bonanza ones are a separate situation. Okay, which I don't think they made that clear And not that it really matters, but Plus, do you have any questions? I Here's my thing. I don't feel like they made much clear during the direct itself. that happened two weeks ago. yall don't care about it. But like my question is Is was it easy? So like that's why I wanted to bring this up. Yeah. I like this. I think it's a pretty cool feature for them to add and it is a great incentive to Go back to games like Donkey Kong Bonanza that were a year ago and kind of just like get your hands on them again, like just an excuse to go back to something because on that side, I was like, man, I miss this game. I love this game so much. I should finish it. My problem with the bonanza part of it is in the modern games going forward, it seems is you look at the challenge and pulling up the DK challenge on the switch is like a completely different Eesssentially like you have to go to the NSO like icon and then go into the challenge thing and then you like see it all. It's not integrated into Bonanza. So then you have to like switch apps essentially to go back into Bonanza to figure out what you're trying to do But what I really like is the way it's integrated with the old school classic stuff because you hid in the challenge and it brings you to that level, to that challenge in the NSO. okay. which one makes a lot more sense becausecause they're just ROMs from Super Nintendo and Game Boy and NES games, right. But I really like that feature of it felt like NES remake or SNES remakes, but there's just no remix. It's just like putting you somewhere and like finish this level or like beat this boss or whatever. And to your question of like, was it easy? how difficult is it They are measured in terms of there's simple challenges and then there's hard challenges. So simple was just beat the first level of Donkey Kong country hard was beat Uhrabble scrambble. Okay in Don country too with thicker brush barrelvel where you're shooting fromxact. And then another hard one was like beat the final boss of Donkey Kong country. Oh, okay. you know. Yeah. So it' like Oh it's kind of cool. And then also like those are things I've done a million times. But what I thought was kind of cool about it is some of the challenges are like in Donkey Kong three, not country three. Yeah Donkey Kong three, which I've never played N is that any b boy What is Dong Kong three? Dong Kong three, I think was And yes, I want to say. Is' a Donkey Kong three I'm getting the sense here of why you might have been furious We had like Donkey Kong Country two at seventy something on Altop one hundred hockeyk country too, soad. I have a question. Yeah, what's your question? I don't raise my hand like I'm in school, but I've done it now Um, Today, we established Don King Kong might be real. Does that mean Donkey Kong could be real I don't think so King Kong, I believe I bu monkey can be big. but a big monkey with a tie? No, no, no. I've learned a lot about Nintendo today. That's why I never played it. but now I played a little bit of it and I was like, whoa This gameplay is way different than anything I expected. You're this little dude. you're blowing a up dononkey Kong. There was another one that I This is part of the Kong warar. The lore goes deeper than we could have ever imagined. Thank you for bringing that up, Bart But I think like a lot of them I h I'm being real.p pping him up like he's a balloon. you're pumping him up, you're pumping him to like it tickles his little taint, you know. He's like Dick Duckg. is so what about Donkey Kong two? is that a game? I know that's a crazy question to ask. I think that might have been Donkey Kong Junior Because I'm Googling Donong Kong too and I can't find anything. Yeah. it was also Donkey Kong math, or Donkey Kong junior math or something. Yeah there is Jior math. And one of the challenges I did involved math. and I was like, this is kind of crazy. L there was just numbers at the top of the screen. And then all the vines that I want to say DK Jior was like walking across had different numbers on them. You have to get the numbers at the bottom of the screen, there is a a plus a minus an x and you need to Use those like you grab one number from a vine, then you grab the multiply and then you grab the other number, you're trying to make the number at the top of the screen And I'm like who the fuck do they think we are? I don't That's what we had to do back in the day. It was crazy fun. doing math out. didn't have you whver skere back. you know I know not about Donkey Kunong. Well, but boy is I thought I knew stuff. I didn't know anything. There's so many of these challenges. I was like, I I've never really like played through the Donkey Kong land games all the way, the Game Boy versions of the Donkey Kong country games. Yeah. And I was like veryery surprised that like the Donkey Kong's like construction yard or whatever is a level in Donkey Kong land. Oh cool. It's gota cool It was one of the challenges to play through it. So I was like D Kong land, wasas that just Docking Kong country the gameboy version or was that's okay. But I mean, it's not literally not a port It was just like the like equivalent in the same way that Mario Land is the equivalent of Mario Wne. Was there a Donkey Kong country port for gam Boy color? That I had. Okaykay. Yeah. man. my point is I liked this a lot because it was a quick, easy way for me to get a taste of a bunch of games that like maybe I've heard of, maybe some of them I didn't. but I was like, all right, that was a fun hour for me to do all these things. and I have a greater appreciation. So I hope they do this for more franchises. Okay. I'm in. I like the challenges. The bonza challenges don't really love the way they're presented, just because it is kind of hard to like I feel like you need a phone up to like look at what you're trying to do. They do retroactively give you a lot of the achievements for things that you've already done in the game which I might Oh, that's kind of cool. So anyway I'm interested everybody. I know I any like bananas So you know, Yeah, that's where I stand. You don't like banas? It's the texture, they're mushy, not for me. Okay. I kind of get it I love bananas. too the point, I mean, Barrett and I both had to go through this. Our significant others for different reasons had to warn us you're only allowed to eat certain amount of banas p. Yeah, you'll die Too much potassum.. Yeah ye. I also hate bananas. How it's a big contention in our house. How do we feel about a banana per day That's okay. That's okay doctors I day is to say and apples are so much better. Beuse I actually I'm with you. I don't love bananas, but I do like them in my smoothies. And I do my protein stakakes every day. And like if there's not a banana bee there't what I'm doing, you know, a small orange. Yeah. They call them easasy peelers back in the UK I don't know if you have that. Easyelers. peelers. They peel easy. Yeah Like if you stay in the sun too long. If you're watching live, you just shout us out. You can't be part of the show because this is obviously prereorded. But if you love Simon and whatever energy he brings to the show as much as I do, please different thingt you don't call them easy peelers. Y we do. I can when I get home, by the time this allaed, I've showed you a picture of me H holding a bag of easy pe let's go. Remember, we couldn't do this without our producers over on Patreon. So shout out to Carl, Jacobs, Omegab Buster, and Deliny Dom Twining and Lax Nomad. For now, let's begin with the topic of the show No over here we paylist. We call We call apples crrunchy reds. Did you know that You're not gonna to bullshit. Crunchy reds is what we called them over here. You're not gonna to bullshit. I mean, here's the thing about the apples. I learned about apples are kind of funny You saw back did my day growing up before. I ate apples Someone had me an apple. I hate the fucking apple. Cool. I like that apple. That's a red apple. That's a green apple. I thought that's as deep as appleing ladies. I think Greg dropping all these names and stuff. I'm like the hell out of here. with you didn't you didn't learn about Granny Smith's back. Why are we giving apple stripper names doing greedre. Pink lady is nice. Tll you later if you want to know. I love a pink lady. send me the ping. We played Star Wars Galactic racer. and let me rephrase that. I also like Glden Delicious apples. Golden What are the green ones? Golden deelious? Oh, those are the golden grinymith. I mean,'s looked at thereen onesld Grayurn. you can get They didn't call the yellow gold color ones the Glden deellicious? Now, they're green. Yeah, I supposeed they're a bit more yellowy green. I make de handnds where you get them Toubles Star Wars Glassic racer, I'm incredibly jealous. I didn't get to play it. Both of you got to play it. I did. Yeah Starars Galastic Racer is a high stakes reinvention of racing born in the lawless, outer Rim. With the emmpire gone and the galaxy rebuilding, the Galactic League has created an underground, unsanctioned circuit where syndicates bank roll chaos and champions are forged. It's coming from Fuse games, the publisher' secret mode, october sixth, twenty twenty six, it is a sixty dollars title Bless. I know you have a deep love for Star Wars episode one Razor from back in the day, from when you went back and platinumed it. attempted to platinum it. I attempt to platinum it, but I used cheat codes and they punished me for it I fucked up platem. So I would have to replay it again if I wanted to really get the pllatinum. Gotcha. Yeah gototcha. But there's a lot of love for episode one Racer. as of course, you know, I have Simon. Yeah, yeah, I played it a lot. Okay. play I played on PC, I think back in Wow. That noty. Did you ever play in the arcade? a little bit yeah. becauseuse that was cool. Then you got to actually do the Oh ye it's come on. Oh now that was pod racing. now So I' was going say it pod racing your get it out put it. Yeah get it done Yeah U es. Yes. What did you get to play and what did you think? So I got to play about thirty minutes of Star Wars Galactic racer, which is less than a lot of other people because the way my schedule turned out, had to cut my previous short so I could catch a flight on the way home to go to come back and react to Xbox and do all that stuff. But they threw me into the beginning of the game, did like kind of the start of the campaign I want to say make a character, even though that's probably putting it a bit. much. I have a customized character, got into a little bit of the hub world, walk around, talk to people and then I did a couple of races. and then one of the people running the demo then was like, hey, because you have to leave early, we're going to cut you forward to allow you to do a pod race as well. And so I did that good as well That good stuff And let me tell you You talk about my deep love of Star Wars Racer. I have an even deeper love of burnout three. Yeah you do. And this game is just Star Wars Racer meets Burnout And I absolutely had a blast playing it because of that, right? As soon as I get my hands on the sticks in a race for me, it was evident, right? You like I mean, if The moment of magic for me was knocking into another vehicle and then the takedown camera from Burnout three pans over to them as they roll away and it comes back to me and I'm like, oh snap. And as the race goes, I feel that rush, right? I feel the speed. I feel how fast I am going in this racer And it all kind of clicks together for me. I I mean, every single thing you're saying obviously speaks to me. I love it so much though, because I do feel like episode one Racer nailed so much about what we loved about that pod race scene in episode one. Yeah the sense of speed, obviously the track, but the different pod racers that we see from the movie, like their vehicles themselves and the racers, But even just the way that What do we call? The engines, I guess? The two different engines would like kind of like there was like such a float to it all as you turned. like it just felt so unique and cool But I don't think the game ever captured the sense of destruction and chaos that the movie did where these motherfuckers are like dying left and right and there was just so much crashing in like that guy's dead. You know what I mean? That guy had family It's so funny when you think about Star Wars episode onene Racer, because you crash in that game and Ry like they have that, but I never once thought about that in relation to burnout as a video game because burnout obviously has a lot of those same things. And so yeah, when you have a developer which Secret Mode has a lot of people that worked on old burnout games, right? When you have people that have that expertise of how do we create fast paced vehicular destruction. It's like a match made in heaven where this feels right. even as I'm crashing in the game. I'm like, man, This is giving me that exact feeling that I love out of both Star Wars Racer and Burn out three and it's done impressibly well. One thing I'll shout out I want to pass the ball to Simon, right? But I want to shout out how good this game looks It is a stummer. like in just this demo, we see a variety of different locations that we're racing in. Some of them can't talk about, which makes me sad because the coolest one in my opinion, I can't talk about. But a lot of cool different environments and they all are rendered really well as well as the cutscenes Tim, we've been talking about The amount of racing games that we've gotten lately, whether it be Screamer or the upcoming clutch games that have these story modes to them, this is one where as we're getting into a cutscene, I'm like, man, this feels like just a regular third person action adventure game that I'm playing. You get into the hub area and it is you walk toward a character you're talking to They're rendered very beautifully, and that is something that is really impressive to see in a racing game. You don't get that often in a racing game. And so I want to shout out the fidelity here because that is something that very impress very much impressed me for my demo. Yeah It surprised me how much of a story led game. It is at least in the campaign. I wasn't expecting to go straight into cutscenes, like intro, walking around a hub.ike I hadn't looked I'd obviously seen the tras, but I hadn't gone too deep into it before I played it. and it is like a full on like narrative they're trying to tell. I thought it would just be like quite basic, like little like, you know, talk someone in between the race, but no, they're fully trying to tell a story if you taking down these other people. in this sort of race tournament and Yeah,'s not only how good it looks but how it sounds as well the nailed like Star Wars the sound of Star Wars is so important the. Yeah and all the vehicles because Pod racing, I only got to play one race of pod racing as well, but like eighty percent of my time was in a speeder, which is what you start the campaign as and the sound of that. perfect as well. And you said about the destruction, the way of the each kind of vehicle class has their own almost like special ability or weapon. So like in the pod racing section, we played as Sula and he has the two like flamethrower things that can come out the side that you can use every now and then to try and burn people and send them flying. Whas the landspeeder has this ability and I don't know if you can like How much that will develop over time if you can switch these like weapons or abilities in and out of your vehicle, but the one they give you in this is called the RAMjet and you basically push R three to engage that mode and then use the boost button and you basically your're kind of You can't control The speeder as well, like it's harder to turn, but you'll get extra speed and basically if you boost into anyone with that engaged, they'll basically be taken out like burnout mode and L burnout, I have a huge love for burnout too. I'm actually maybe slightly controversially burnout revenge is my favorite of them all I disagree, but I respect it though because burn out revenge doesn't get enough love. Yeah. I absolutely love that game and only yeah, the only thing This is missing is some sort of crash mode. I can see why it wouldn't work in a sttylage unise, but like I miss crash mode so much. That's why I want to play when I go out to burn out and But yeah, this has got the core speed destruction and kind of looks like I don't I started playing Burnoutut revenge a few months ago again. that game still looks good as well. like yeah. And I think this will hold up for years and years to come. Yeah. I was really impressed. I want to shout out some of the details because one of the things that surprised yet delighted me was at the start of the race. You know how in every racing game you have the start of the race, either mini game or thing that you're doing in Mario Kart is it's the you know, hold the the go button as the two was fading away or in other games you might have different things. This one has a really fun thing where you' you' in I guess cockpit of your speeder and you basically have to hit a button combination on the controller. It'll be a like The face buttons for like the first row, like you'll hit four face buttons in a row and then you have to hit four directional buttons in a row. If you hit the four face buttons in a row, I believe that'll activate like a defense power up and then like the next one if you hit all four in a row, it'll activate like a boost. It means you get basically you can boost from the start of the race otherwise you'll have to build it up from the get go. Yeah basically yeah if you do smost like a little mini helldiververss like little input. Yes. If you way to put it, then you'll yeah you'll engage that boost from the starmile to get a head. and it's really nice. The way they visualize it is the character in the vehicle is like hitting the button right? And it's' just about to say like that sounds the tactility of it is so nice. And like it's different in every like vehicle as well, like Sulba' was to enage I think maybe the fire thing from the star like it was like a six or seven long and it was a mixture of things. So there's a nice little touch there. It's not just It basically stops you from skipping the intro to every race and making you watch them and take them in, which is really nice. And there's the actual, you know like we all love pod racing in my favorite. We probably have our favourite pod racer. was Very happy to see my guy Gascano there spepeeding alongside me. Do you have favorite pod racer No I'm not really a star W. gonna doop with Ben Quadrio onage less? dude, I don't remember anything about Fant. didid Darth Maul, did he drive any of those pods No This guy. He had a stupid little mom man. Yeah. He actually shouldckking respect. Ben. I'll hold my hands up now. I came second in my pulled race to Ben. That's okay. Okay. What's up with the image of Kyla Ren nexte to Ben quaderous. What is theyreated?id't you know they're related Contrary to popular belief, Ben Solo is not in fact named after Obi Wan. Ben named after Ben u. I love that and I want to believe. I really do want No sign. of Anakin or Anakin's pod racer Do you think they'll they'll hold that out for le Do you think he'll be in there? or someone else have to be just some there won't be in the story. I'll tell you that. You can be like post game like on you be the full story you unlock it as world. I was about to beet with pushback and be like, wait no, we saw Anakin in the trailer, right? I'm thinking of the trailer for the X compomo companyo company. Dan Well know because they're firmly plac in this in that Mandalorian era I'd love to see what like the customization you can do with the pod racers because we only got to try it with the speeders and not only can you pick different speeder types, but you can also go like aspect by aspect of it. so you can go to the engines, you can go to like the front bit of the chassis, the back and basically mix and match different styles and create your own Raser which is really cool. like colors like paint job, like you can really create your own vehicle, which is really cool. They give you a couple of things I want to shout out because I want to correct myself before the chat corrects me. This wouldn't be Mandalorian eric because we saw Jaku and we see the Star Destroyer crashed So this would be like, force A awwakens her. There is an intro Crel. and I can't remember what it says now. It says like post the Galactic Empire. So that would beost That would be yeah That Star Destroy around Jaku. Yeah. It's like thatatle Jacuoo. Which is like only a couple of years after episode six. How Al Sal? doesnn't it Hoween after? Yeah. No, it's like Battlefront two tells that story and shows that. And so it's like, okay. so Yeah, it's I want to say it's maybe a year or two after episode six And then the very end of Battlefront two, spoilers for Battlefront two, I'm sure you were all going to play that the very end of that then jumps like fifteen years later. Gotcha I do want to shout out that you can customize your character. Uh, they had like m mix match O British voices, which I loveved. Yeah if you pick that up. Outfits, Yeah I' was fucked up Give me an American. You know who? come on You know That's enough you put enough ofbe's enough of. Let us have our moment. But no, you can customize your outfit, helmet and voice of the character. Yeah. the colors as well. yeah. Yeah. character looks dope as hell Oh yeah, but Yeah, but it's all like it's all very much covered, right? Like all the options they give for helmets and all this stuff, you're never gonna to see this character's face, I imagine. But I did like the voice that I was able to choose from my character. It was very much like a robotic kind of gruff like this guy this guy's been through some sh. What did you make of Kestar Bul? Is that his name? the villain C Yes, can star Bool. C star bool. I didn't make much of them Yeah, he's just a generic like Kind of like son of a rich like guy, like I'm the best racer and basically he's like Who are you and you're getting these? You've got these two companions who are like, we're gonna secretly f you, basically to try and take down this guy and take over the galactic tournament A couple things I want to shout out. you already talked about kind of the systems we had in the race right with the I forget what you called it. Ramjet. The Ramjet right whereere you press R three, you have two different modes. The first mode allows to kind of do like a regular boost, but then as your meter fills all the way, you can hit the second mode and then yeah, you had the fastter boost like you described. There's also drifting you press to drift feels good. Ag, feels very burn out in my opinion, but also they it feels It feels like you are eracing these speeders, like Star Wars speeders. And so can you talk to me about core of the game because we've seen a bunch of trailers and when we saw the first one we're like, oh my Godd, pod racing's back and it's like, wait but there's no pod racers. That's weird. And then later they showed pod racers. So we're getting different vehicle classes. Are they all racing together F fromom I've seen, I haven't seen the mixer match. but I don't that saying you can customize like maybe in non story modes or something or in online? I'm not really sure. because the pod racer was about real four tim maybe two or three times quicker than the landspeed so it seem Yeah unfair if they're I think it's pretty different mode. Gotcha. the story mode's kind of takaking you from icle class to vehle class planet's a planet. I think you'll eventually maybe. yes, you have to go plananet. We started on Jacu. That's where I did all my story racing and then you can move on to L Tana. I can't remember. I got a question about this because because of how I had to cut my demo short, I got to wear You're essentially able to choose what race you want to do. Like it looks almost like a rogue like That iss how it's treated. So you spend a league token in order to enter the tournament, right? And then you have to get to a certain point through it in order to hit basically a checkpoint. So you need to at least, I think, four races or moments in order to basically get to the next sector of the story. So like yeah, you basically choose youroute like a road So there's like three different paths to take and then some be like, o, it's an eliminateor race. so you know, you have to not be in the bottom two every time check One would be a standard race. One was just like a mystery encounter moment. It was like your engineer friend was like I found this faulty part that like could help you in the race, but I haven't properly engineered it and like Is it worth taking the risk? I'm really boring. so I said, no, I'll stick of what I can. Hey, I you want to win the game? No. I was like do you want to take the risk?y' you know what I'm winning races? I don't need this partark. There was a third option that wass grayed out is like if you'd enough credits at that point. you could basically pay for them to be like, no, let's get the proper part. So you could basically pay to get the good option there. I should have pressed take the fully part to see what would have happened It probably means like you stall during the race or something right something happens, right? But then yeah, you basically need to do four of those events to the next planet and carry on the story. So yeah, if you fail, I think you're given three like basic fails, I think. h if you crash three times two races then you have to start that whole four races. I think because I crashed so I did one one of my races that was like before the whole. I don't want to say that one hundred percent I have to look into it. What I can say one hundred percent is that I crashed three times within one race and it ended the race for me. Yeah. So like you can't it crashing, whichich is the same as the original That is one like I loved what I played. That is one minor complaint I had so far, which is I also did that in the space of one race crrushed once went straight first into a wall ride. I just didn't see the turn coming. And there is a slight readability I think issue with, especially on Jaku because it's all the same colour and it's like unless there's someone in front of you with lights guiding which way you go, It sometimes it's hard to know is this a left right p? There's no like glowing light light saying like go right, go right. It's like left very natural, which is cool. but also slightly change to see where you go. But yeah, if you do make that crash The respawn was quite unkind. It basically put me straight into another wall. I had no timech. It stopped you off quite quick. I just went straight into another wall, D didn't have a chance to turn. So That maybe needs a little bit of tweaking. They've got months before this game comes around out. so they can't tweak that, but yeah, just a little bit of feedback there. Oightly unc. One thing I do want to shout out is the dialogue within the races as well. like you'll be mid race and then you'll hear other characters talking and as they're talking. If they're ahead of you, you'll see it'll go from like, you know, in racing games, you'll see like the three to above the character to show what place they're in. The three will turn into the character name to show that like Oh, they're speaking right now. And so they're building in that that's story into the race. I mean, obviously, mean you guys are selling me, I'm already sold on this. This sounds so awesome. The story parts sound great to me. Is the story and racing very separate in the sense of all right, there's a cutscene to set you up and now you do the race and then the results there's another cutcene another. seems a bit like that During the race there is like chatter so you'll have the villain guy in the race and he'll be like, it's you again, you he's quite annoying. Do you think there's going to be any moments in the game that There's like predetermined results of the race where it's like not you're not finishing the race.' like something happens to a cuts scene in the middle or something. O that' not I think it might be more simple than that. Yeah. I also have no idea how much, I wouldn't be surprised if this campaign is quite short if it's Yeah. I get the vibe of because they give you that Rogelite style map that grid map. I think that's how they're breaking it up, where it's like, al right now you're just locked in the gameplay and then later on maybe after you finish this page. exxactly after you finish a race like it adds that rogelite element, right as well because you get like you basically have a choice of three upgrade parts to the pits like do you want to improve your drifting or your speed? like So you are kind of those on permanent upgrades, you can do permanent upgrades after completing, I think a whole set of four, but Yeah because I didn't get as far hard in my demo, right? It's not a rogue light, right? Well, it's kind of like a mini one, right? Itost I suppose it's not really. It has rogot elements. but it's more like, you know, a Grand Prix, right? you know, like you explore events and like if you happen to completely crash out, you have to start it all again. That's a good way to do it. But yeah. I'm really into it. do you prefer one class over the other? Like where you Was the pod racer like far and away the best or are they all kind of ways? because I haven't even talked about pod racing yet, but I want to shout out. I think the default like the bigger speeders stuff, I think feels great. In fact, I probably prefer that over the pod racing. That said, pod racing, I was blown away because they put you into The Tatooine course was Eve Classic Unt Eve Classic, which is the same course that they start off with in the N sixty four. And you could have that horrible L Canyon bit which Yeah. You could have convinced me. We love. You could love Cary. You could have convinced me this was a remake of the N sixty four game. when I was on that course driving the speeder, even the UI was the same. Yeah. Like as I'm doing the boost thing, it's this everything felt like I was playing the N sixty four game and my mind felt bl. It does feel genuinely different as well, which is really impressive. Like you said, like The lands speeder stuff, it felt like I was playing burnout. And then yeah, we did this one pod race mode. I was like, o I'm now playing Star Wars racer. like Yeah, it's impressive how each class, it's not just like all superficial, they do feel like different completely different modes and different games to an extent, which is pretty cool. Yeah. I don't know what the Yeah, I'd be intrigued to see. If you can mix a match because look at this footage now, maybe you'll be able to mix like speeders and bikes and stuff like that. I can't I think pod racing is its own separate thing. Yeah. It would be crazy to mix in land speeders with pod race. Be be crazy, Tim, canan you imagine' be crazy. Yeah you camet. I don't live in the world that while. Nose too far away. No, no, no Anything else y'all want to talk about with Galactic Gacer for now Hm. Yeah, I, I think I' Yeah, I mean, we about everything too much, but it's great. I can't wait for it. I mean, how good do you think it's going to be? I think'm I'm extremely high on it. I would say that this was my game of the show. out of the games that I played at Summer Game Fest. I enjoyed a lot. I don't know Yeah I don't want to put like a score on what I think it might be. but I think it would be very good I don't think I wait to see how deep this story mode is, how far that goes because I do like story modes in these games and single player modes. I doubt it's going be a game I play for hours and hours online necessarily for me. So I would see if it's just a quick little two to three hour story mode, that'll be disappointing to me But if it'sounding a bit more engaging, then yeah, I think you'll be great Everybody, guess what? This show is not over and I'm not even doing the ad tee up right now. Well, I guess I am but in a second because what I'm telling you right now is before we let you go, we have a very special interview todayoday Netflix announced unhinged, an immersive game experience starring Zoe Kravitz, Sadie Sink and Troy Baker. Friend of the show, Sean Crankkel, the GM of narrative games at Netflix and studio director of Night School sat down with Greg to tell him all about it and you're going to hear it Right after a word our sponsors This episode is brought to you by High On Life two. Just four months after the February release of High O on Life two, the Squatch Games team is back with the kind of funny crew Last time the deev stopped by, the game hadn't been released, which forced them into a very painful, agonizing secrecy. Today though, the NDAs are off, and they can pretty much say whatever they want without getting yelled at Mostly, they really want to talk about the following though. A demo is now available for Xbox PlayStation and PC as of this week. Also, High on Life two is on sale for the first time as part of Steam's summer sale, which kicks off june twenty fifth. High on Life two hits Nintendo Switch two on july first. Those are in no particular order of importance to us, but for those of you listening, feel free to rank them yourselves and argue about them in the comments This episode is brought to you by factor. Sometimes hunger strikes and you are just exhausted, or you're hosting shows back to back to back and you just don't have it in you to set up and prepare the whole meal you thought you'd have time for That's why so many of us here at Kind of Bunny love Factor. Factor makes it easy with fully prepared meals designed by dieticians and crafted by chefs so you can eat well without the shopping or cooking. On many occasions, Factors completely saved Greg and Jen when they needed it most. Every meal is crafted with functional ingredients, lean proteins, colorful veggies Whole foods and healthy fats. 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Packed with iconic fashion, nineties nostalgia, and a throwback soundtrack, Elle proves one thing Law school was hard. High school was harder. From the world of legally blonde, watch L, a new original series only on Prime videoide. Watch now. And we're back. What's up everybody? It's me Greg Miller alongside. Crankle. Now, hold on I got to actually look at the page because Seaan's been around a long time in my life in the video game industry. But to get the titles right because he's high fallutin now, the general manager of narrative games at Netflix and studio director of Night School. Hello, Sean. Nice to see you. I have actually just recently looped one of those titles off. Got in the last week, Lorenzo Where the updates T the information from Netflix. Props to my man, Rom Diju, who is now studio director at Night schoolchool. So now I'm just head of Narrative games So you but I'm real close. You finally talk shit about night school.ally you hate That's what we're here for. You know what?'s I mean. Seaan, you're here, of course, because today You have announced unhinged an immersive game experience. the heck is at me? It means a lot and a little all at once. I think so our goal so we are releasing what is ultimately it's like a thriller horror experience. It is quite short, you know, it's under an hour, but it plays like a playable movie and it's really built from the ground up to use Your phone is a controller in a way that doesn't feel like a shitty D pad on a phone, but rather a bespoke control scheme for it. And so you get thrust right into this thing. There's very little set up beforehand, and I mean, you just played it. so I did, I just played it everybody. You canlud for me.'s okay Lorenz you want to appl They can't hear it, but I appreciate it. He can everybody I will tell you this, I had a great time. You know that I'm a big horror fan, but I'm not necessarily a big fan of mobile games, phone games. Let's try to get your phone talking to the TV. Yes. So it was what are we getting? And again, Netflix games was Around a while, I still feel finding its footing as to what that identity is. and we talk a lot about that. So for you to come here and bring this and I hadd seen the trailer, it was like, okay, what am I doing? To get in there and have it be all through the phone. like' using it as the controller, but it's not using it, like you said as a D pad and a thing. It is that the phone is the phone that the character is using in the game. So you're going through and your flashlight is going there and you have to tap your screen to interact with things and accept calls and you can read texts that I sat there when you left the room to get food I. And I sat there every one of the text messages expecting a quiz, expecting something important to come through. I was like, oh, this is just world building. I know I know. there was a couple of things. But I was impressed, man. this was fun I love to hear that. Yeah. I mean, we just said let's do a very sort of narrow design input, but then have a very deep crazy story. So the design all started with us just going, how can we use a phone as a controller that in a way that feels Like like there's no esoteric stuff you have to teach people. If you know how to use your phone, Yeah, you knew how to play the game, right? So if anything if the only thing you had to like you caught me, I was trying to use my flashlight like I would have I was like, no, no, it's a point. I'm like Oh it down by way ten minutes and I was like, oh, I can just put my thumb on it rather than be like this. I was like that We had it more realistic, so for those that haven't seen it yet, you know, your flashlight is on your phone obviously this way. In early days, we had it tested that way Yeah get fatigue. you just kind of don't want to do it that way. So you hold your hand this way much more like remote control. much more like a remote. Yeah And we just I don't know, spepeaking of WiMote, we just ended up getting inspired by a lot of the both W and Wi U design philosophies and back and looked at a lot of those games. and went how did they build for motion controls that you don't have to overly tutorialize? How do they build things that feel magical in the moment? That was really the goal for this. Even before we knew the story and where we would go We were just into this idea of a flashlight and a phone that when you get a phone call, you hear it through your actual phone. and when your character talks, it's happening up on screen So Bring me all the way back then to the Genesis, I guess because for folks who don't know, of course, night school the name amongst names for so long in that indie game realm. oxen free. People were all about the oxen free after party. You know what I mean? You were there. And then you sold out to Netflix. This is what we do. When did that happen? When did you go to Netflix? I forget the actual year. So the sequence of events Put out oxyen free one in twenty sixteen put after party late twenty eighteen, if I'm not mistaken We did a Mrter Robot game in the middle of that as well based on the series, which was a phone thing that led get to this, right? And in twenty twenty one, we were talking in Netflix about bringing some of our titles just to the service at that moment. They didn't even have like a platform yet and weren't building towards that. So twenty twenty one is when this went down. Like I had talked to them for three or four months There was a lot of good shared sort of Ven diagram overlap of interests, but there wasn't a clear vision for where it could go Yeah. And they said, would you like to strategically partner with us and move forward? So I was like, hell, yes. join the team then. But even during that time, you know, mobile was almost the exclusive focus for the last few years and only in the last couple of years has the idea of developing for cloud based TV's and using the phone in an interesting controller way did that start to really like proliferate? So the last two years, that's what we've been focused on. did we did Thronglts, which was the the funny black mirror tie in last year Yeah. And that was exclusively mobile, but it kind of talked to the show in an interesting way. But in parallel, we've secretly been working on this for a little over a year and a half and wanted to have something that could showcase the platform in a very exciting way so then You make this strategic partnership. you come in and then, you know, again, high falutin GM of narrative games and What does GM stand for though? General manage? You got it. They know that. they know that they already know that don't worry. Greg Miller could, but you could be Greg Miller of narrative games. That's where I was going. I appreciate that Is it then You've already done phone stuff. You're talk to me because you did oxygen free too, which I never thought we would see. We did awesome. Thank you. Thank you. Then you start experimenting more and you're doing things tide with the phone' like, do you view these as challenges you want to go tackle? Do you view it as control methods you think would be interesting? or do you view it as I'm trying to get Netflix user to understand that they can play games and I know not everybody has a Bluetooth controller. Like where is that genenesis coming from? I think it's the second and third one. So we at the end of the day, we still start everything with like a story and a player experience and sort of a player fantasy, right? So we go, okay, this might be a story about friends who die and go hell What best way to express that what verbs can express that? O in this case, it was not a game that should have a ton of backstory and lore. It's more of a what would you do thing? Like how do you get out of this house during a home invasion gone very wrong or apartment gone very wrong? And then we want to find mechanics that can sort of express that. The second part or the third part of what you'd said too about just like getting Netflix members to even play a game That's a huge challenge that we want to do too, right? And so we know we want to lean into cloud. We know that we have the opportunity to like just have a game pop up in front of people and discoverability isn't nearly as much of an issue as it is in the rest of the industry right now, right? So if we know we're right there and we know we can grab you and do something really novel, then we go, how do we not turn you off with either overly obtuse game language or mechanics that feel like they'd be better suited to another platform. So that's the kind of headspace. It's like we love telling a real true heartfelt story. We love letting you play inside of it, and then we want to make sure that we don't turn people off too early because' we're notet this game is not attempting to compete with resident evil nor should we ever try to do that different Yeah, I think you know it's funny, we' talk so much about unhinged mechanically, but not in the story. your point, right? You are in a home invasion. The power goes out, there's a hurricane happening. You of course are talking to your friend who lives across the street. What's going on? and then things go afoot. And I mean, for the trailer, if you're watching that, you eventually see someone is in your house in a mask ready to attack you And so There's this horror lineage to it that I think fits so well, obbviously on Netflix where I go to watch so many horror movies. And then yeah, it's that ability, I think T swing it back to mechanics becausecause I w want to talk about the product itself, but to swinging it back to mechanics, something I found that I've been screaming from the rooftops is that if Netflix is going to come in and steal people like you, you know what I mean? Rrip them away from independent game design, giveive them high falutin titles I want Netflix to be pushing video games. And I mean that is, hey, you have this Netflix account. It's been so long where I've been like, o, you know, Xbox is trying to get into mobile and they maybe game pass could do And it's like, Netflix does that. There's all these great games on Netflix that you don't know about. And I remember those first days where I would turn on Netflix and it would actually give me an ad for a game on the TV. I was like finally What I think's really interesting about the demo you just gave me, You turn it, you hit going to unhinged. You get a little bit of it happening and then the QR code pops up And it's like, all right, scan it. You scan it and it doesn't send you to a third party dot com. It sends you to your app store to get the Netflix contontroller app which again, is so brilliant because your game is ' so simple in terms of are right, cool, like the movements on rails and I'm aiming with my flashlight and interacting with different objects via the thing. But then the idea of now somebody has on their phone the Netflix controllers so that when they do see, there is another game on there that their kid has talked about. Someone's mentioned. they just want to try. they are gamers and they've never done it. Now you already have the app on the phone, so go for it And it's the fact that it's just one app and that it will change on a per game basis can feel pretty magical too. So And that was you know, I'm glad you keyed into that thing that happens at the start. Like we initially did all the things that I think as game developers and game consumers were used to, which is we had a thing about a connect sort of flow and then we had to think about how do we tune all the this is where you're looking and that's where you're looking? Or like how do we just get rid of all of that stuff and make people want to interact with it? So getting that first phone call, like basically the way the game starts is You've got a Cat five hurricane outside You we see an establishing shot that pushes into an apartment We are now in first person looking at a phone, you see your friend frantically calling you and she's rear window style across the street looking in. And the first call to action is just scan the code to answer the phone. And that even the way that when we play test it, it' the difference between that and Please connect everything, do all this. It just made a world of difference, right? And then once you're in, then the phone just does it And you are in the moment of getting this phone call. You're being woken up by your friend across the street. She's like, why the hell didn't we leave when everybody else did because the hurricane's getting bad. Yeah. And it starts as a thriller, a very basic, what would you do thriller in this situation. What I like so much about it, right is this idea of are like right now B blessing's playing in the other room. I was like, someomebody else here. We go play, play. But I love the idea of the amount of people are gonna see it on their Netflix, click on it. The phone rings, Oh scans and they're into without thinking they were getting into a game. Yes. Yeah. Yeah. And I mean, we again, I think we talked about this out there with the playtest thing too where The first time the phone rings, people think that they're getting a real phone call. So for demos, they've handed it off like, oops, this is for you. and we're like, no, it for you's good luck. And so one, I love that yeah, they don't know that they're going to get into a game. A lot of again, like I think a lot of our design ethos also was to talk about it, how would imagineers design a ride more than how do we build a game that's going to have these escalating mechanics and difficulties. So it's like it brings the, I think emotion that you want of the best horror games, but the approachability of like, can you answer a phone and aim and look around? Yeah And so That all sounds very simple. I know it's not. So talk to me about, you know, you said a little over a year, you've been working on this g.. How do you is it just a whiteboard we're throwing ideas at of like what our next game should be? And then okay, we started to hunting ono the phone and then like how do you iterate to make something seem so simple We painful every time and I wish we figured out a cleaner way to do it. Yeah. It's so freaking painful, but fun, painful because we always have these two competing tracks. So we've got one track that is like that fantasy. And so we did't know that we wanted to do deead simple thriller horror. Like we're like, let's not have it be a big lore dump game. So So there's that piece where we're like you're stuck in a situation that's tough is that you're underpowered and we're not going to give you machine guns. Yeah. So So is this general fantasy of how do I get out of this? How do I use my wits to survive and be scrappy? And then there's mechanics that we find interesting that we're just prototyping. And so it's not necessarily even Whiteboarding and stuff. it's going How does flashlight feel? Okay, how does if we have a flashlight, how does that work with navigation? How much agency do you want to give in navigation? We had versions of this where you could free walk. It felt like ass. You would walk into walls, you'd stare at your feet, you'd stare at the and this is like We never wanted the game to look bad. like we want players to see what they would want to see, right? Yeah. So we're're ref Yeah. so we're refining that for a while and that it's just like a lot of showing up with a lot of ingredients and then culling and pruning those and then refining those. And so by the time we got to what seems so dead simple, which is just like it is look to move, it's turn a flashlight on or off. It's have a phone that can get texts from your friend, from your superintendent, from all these other people. You can make phone calls, things like that. Once we did that, then you just refine, refine, refine. But even then, then it's like, let's build out a scenario and see how much control you want to give or take away. So you're just refining them together. And once breakthroughs happen on one then informs the other. So the story comes together where you're like, oh shit, we found three or four things that this does well. Let's set up five situations that showcase those things. Okay, okay And then Talk to me about what it's like to make somethingomething like this. and to make it so digestible. Again, you know, I mean, we talk about this being under an hour. I think I was like thirty five or forty minutes with it, right? Like I feel like the traditional gamer who's listening and watch right your the hair goes up. Yeah likeike, oh my God, my value for and then you go, away, this game's included with Netflix. So it's like there was more money to it for you as a creative, is there freedom in that of extreme. Okay. Extreme. Like I think the whole The whole goal on this one, not the whole goal, but a major goal is to go If I want to show up and not have to climb the mountain of potentially weeks of investment into a title, which I play and love those games do, right. But it's like if I want to in one night have friends over and have an experience and I'm choosing between a show, a movie, or this thing that's kind of a a mix of all of it, like we've talked about, but it's not FMV branchy stuff. It is still, you know, you're moving in a real space or whatever. That was the goal to go, how can we make a thing that people could play and immediately want to play again, which helped us then make a lot of decisions around pacing, make decisions around how we tell the story, make certain design decisions. But yeah, it's very freeing not in the way that is like Oh good, the game is smaller. We polished it like crazy.. It's more just to say that you come out the other side feeling like you you hopefully Played an awesome movie. Like played an awesome experience in a story. Yeah Yeah, I think that was one of the things that surprised me. We did a real brief overview, but jumping into it, right I was like, okay, it's on rails and we're going through and do this thing. First time first time I died. The first time I died in the game, I was like, oh, like I thought this was going to be almost a no fail. like if I didn't grab the thing I did it, but then this and it was like, oh no, this is this is linear. I'm going and doing this. You're telling me a story and these are Dg cinematic moments you've put into this game experience so that I get the movie you're trying to do. Yes. ye. And there's, you know, the thing that was an interesting debate internally for a while because we've done branching dialogue for so long is like, should we let you make a bunch of different dialogue choices? And the team like fought me on it for so long because I was like, off course we need that. It's a phone. Wh we not that Yeah Wh it was also just like If you're talking a bunch, why wouldn't you want that? And what we found the richer agency in this was more about Oh my God, don't call me right now. the killers in the room hang up. or I'm going this way and finding out this new bit of information now. So our story, the script is still very branchy. It's not about you choosing dialogue. It's about what you do, where you go, when you go there. And that's, you know, it's a little bit more of that. That part also was fun like that was like a new language for our team to learn because it hasn't really necessarily been done before where you've got these overlapping things of phone calls coming in that are stressful and annoying. Yeah, right Be you said goddamn it a lot A lot but I was in the right way, I think. Like you don't want to get a call when you're hiding from a killer. And so we were When you balance that and the timing of that, it became this really fun kind of playground We haven't talked about the cast. I think that's definitely notable. There's names attached to it. Zoey Kravitz Sadie Sink And then some guy named Troy Baker, We've never heard of him here Talk to me about this. Like is this the power of Netflix? or did you have to sell them on what this was? Troy Baker, I know has never even seen a video againame Uh it is that when we looked at the experience aspect of it and trying to hit with people who You know, it would have wanted to watch a show or movie where like, why not bring great talent in? Now that said, we cast against who could play the parts well. And I think, you know, the interplay that you hear between Ava and Claire, who's the lead character and the friend that's across the street, I hope it came through. like the performances they ked, you know. So like even though these are extraordinary names that turned in awesome performances and gave it their all It was also like they were just the right people for it. They had great chemistry. And then when we started working with Troy, I don't want to spoil anything, but Troy added so much to what his role is in a way that initially did not have the same depth. And without getting spoiler spoil. There's aspects of comedy that he brings to the table. There's a lot of extra stuff In the moment, he loves workshop and that shit. and so he just like kept working with us on that. And I think it comes through in his performance capture as well So now back to you being. The general manager. Greg Miller of narrative games in Netflix. Yeah What is this moment mean to that Division Like do you see like this is like you know not to pat yourself and your former team on the back too much, right? But it's like, hey, we did this in a year. It's super cool. I think people are really going to like it. Let's go make smaller experiences like that. Or is it about working with you know, outside developers, second party kind of deals to say, hey, here's what you could do or is it all the above?s It's all the above. I think on the internal front, like looking at night schoolool and we have some other internal teams that are sort of spinning up right now For those, it's let's keep building the ultimate creative engine internally. And that doesn't I don't mean that we're going to keep making necessarily short experiences. although if we learned from this that this thing You know, does gangbusters and people love it, We'll certainly be informed by that. But like I think at the end of the day, it's still driven by story world building, that's the talent and the muscle we want to continue to grow, which means that that could take a different shape. Maybe it goes episodic. Maybe we've got multiplayer narrative There's a lot of spaces to play in that I find really interesting. And then more broadly, yeah, like I now am sort of this mix of overseeing our internal teams, but then bringing in great new second and third party developers to build cool stuff Biggest thing for me that I want to keep leaning on from this one is How does that phone feel Magical and like amazing and not like a pain in the ass. because if you're playing the game and it feels like a pain in the ass or you're looking down to orient yourself, which I had eyes on you so heavy the whole time because I'm like, if you're looking down unless when we want you to look down, we have failed, right? Like if this thing is a suitable controller, you shouldn't constantly go,, what am I doing So that is exciting to me about this game.'m I mean, it's twofld. One I think the style of story we told and the places we go go beyond what night school has done. Oh you know it's not a traditional night school No. We aren't a bunch of kids out just having a good time getting drunk on the beach. You know. This thing goes by So it's like approachable mechanics. pretty hardcore story and I just love those two things kind of, you know together. And then when I look at the whole slate of what we're trying to build off for the next two, three years, it doesn't, it could be any genre., you know. Now one other thing on the like this one specifically, we just know that on Netflix there are many millions of people who love horror and love thrillers. And so this one very specifically we were like Well, why don't we serve them something that yeah isn't that will make their heart rate go through the roof, but that they don't have to snipe you know, sure all that sure. I mean, I was going to say there's ye, there's noit but there's a lot of twitching st where I was just not getting There'sit stuff. I think you know and. Exactly. And I think that was what was interesting to me, you know, this deep into being not even my career, but a video game player was to what you're talking about of like leararning what you wanted me to do with the controller, right? whereere it was. Okaykay, the phone starts, you know straight up, right?m I'm perpendicular to the floor and the oh, no, no, parallel to the floor. Okay. And then it was holding it. Like your grandmother tapping it then I was like wait if I did this and I just put one thumb on and I don't have to look at it anymore. there's the pad of where I can ingest with it, which then led to I imagine what you like where things were happening on the screen. sccreen was changing and I wouldn't notice it. I assume until much later because I'd be not even looking at, Ohh, hey, this happened on the screen. That's cool.. Yeahah. You had text coming in. You were getting phone calls coming in. Yeah. You had concerns about the storm coming in.. You have old texts from even before the game started. So that's another like fun instead of just telling lore through books that are laying around. it was more like, oh, you had a life before the game started. that all of that like so long as people still talk about it in a story way, right? Like didid you play that wild home invasion thing that has a bunch of twists and turns? I'd way rather they do that than call it a particular genre, right?r like that That's kind of where we're Margeting So talk to me about this. O off course, we're recording this ahead of time. no spoilers everybody. But it's going up on the twenty third game comes out on the thirtieth, june thirtieth is when it comes out This is an interesting one. you I don't know I know you're now General manager Narrative Games Netfl I'm not sure if you've been looking at the video game industry a lot lately. retty bleak. A lot of bad things happening all the time out there What I think's interesting and what I love your perspective on from the Netflix side, right? and being high fallutin there is For you, what are the metrics of success for this game? Because it isn't unit sold, I assume right realalistically it's not new Netflix members who join and then go, why did you join? I had to play on hinge, right? Like what do you look at and go, this is what we're trying to achieve? I So per game, that's always going to change is the main thing. So like success criteria, some games if they're a forever game, some games if they're a kid game, it's always going to change This one We want just a of people in the door playing this thing as like an event basically. That's why we're launching it right before fourourth of July weekend. That's why we have awesome additional talent involved. That's why it is as short as it is so that people can get through it. And so I think success on this one is that it feels like when a good Netflix movie launches and does well, they're not retaining members through rewatching the same movie fifty times except for Kpop Tmon Hunters, but like everything else My s or my son should still. But yeah, on this one, it's getting a lot of people to play it and love it.. And then from there, there's lots of micro learnings that we'll do and take it into the next stuff. But because there's not even a such thing as a narrative game on Netflix yet, we don't even know exactly what our signals are there. So that's why we just try to make the best game possible is that Exciting or terrifying. U it depends on the day of the week, Lgitimately. sometometimes it's an anxiety inducing in my side and other days I'm like, hell yeah. So I love leaning into the not knowing what tomorrow is going to look like and trying out these new modalities. but I only feel that way sometimes when we're confident in the thing we made and we just really believe in this thing. like we're like, this thing is awesome. We love it. I mean, everybody can have different opinions about it. but we if we don't love what we're making, then how are we gonna to expect anybody else to? And on this one, the team's super jazzed, you. They should be. It's a lot of people Really really enjoyed it. winding down Broad question, but pulling from where I just was talking about the industry industry Oh yeah being high pouted Netflix Is Netflix in games for the long haul? Like I think, you know, we look around and we see conglomerates, we see this, we see that production company like us being the fans who want the best for our developers. A Are you feeling that way? Yes, yes. And fortunately, I feel that way because I see What's ahead well I see what's ahead. I see the roadmap. I see what's being built and the commitment to it. And I see that, you know, there there's still a learning phase happening. Like really on TV, the main stuff that's launched so far, we've had some great puzzle and party games, but that's stuff that people also are like, I understand that design mality, right? Like I understand where I'm coming to for that. So We're trying a bunch of new things and there's a bunch of faith all the way up through the top of the company that still is like looking to not just you know add a catalog of titles, but rather change how people play. And the thing I'm most excited about is So the point of this industry being in you know, some choppy waters at times Having our games just show up intermingled with other series and other things that are on that surface, discoverability is so much, of a problem in the game industry. And for us, we're able to surface this stuff and put it right there. So that's the other thing, like where it sits right now, you're going to start to see some of that evolve as well. L what the Netflix just home screen looks like Yeah, that's one of the things I'm Loo forward to about this brave newew worldld and june thirtieth is turning on Netflix just to see for me as a user at home, where does it go? Y Netflix knows I'm a horr. Y. So is it being served to me right off the top? And is it again tricking me in fun quotes to clicking it and seeing and then being like, oh, I got toa get my phone out. Yep. ye. Yeah, and there's cool stuff that you will see when it launches that leads you into it that is just educational enough. I don't want to call it editainment, like Citi rum game, but it's like You know, it is it does just enough to go. hereere's what you're about to get into. But it is a thing that I just don't want people to bounce off of it because if it looks like you need like a PhD to play this thing, we're failing. you know, So we gott to ease them in. I didn't even think about the july fourth business. That's a really smart idea, right? Beacause what I love about it and again, being digestible is it can be, let's watch a movie. Oh wait, let's look at this first. You can get this done and then go Yeah. And it's not, you know, it's like it's not a It's certainly not a multiplayer game, but I think it is a game played with others in a very fun way. And again, we've done so much extensive play testing, sometometimes we'll do it with two people in the room and they'll be like, nope, nope, nope, and they you know, it's going back and forth. So it kind of becomes Communal. And again, this is where it's new for it's certainly new for me too coming from games and now being in Netflix behaviors at home of people watching Netflix are many times more like, okay, there's always two or three people in the room. Whereas in games, you know, appointment gaming is difficult where it didn't used to be difficult in the N sixty four era, but like now appointment gaming and expecting somebody to be with you In games is tough, but on Netflix, it's like assumed. And so it's like how do we design for that? How do we make sure that this thing you just played is still even fun for the person who's not playing it? Yeah Yeah. That's one of the things I was thinking playing it and finishing of like, I'm excited to go home and show Jen. Yes. I'll see if she's not I'll see if she wants to play or if she just wants to watch. Not that she'd be scared of it nor not that she can't control, but I think she might enjoy just watching the horror movie play out and seeing the tech itself. Y. ye ye ye Awesome Great Job. Whatven I asked you about it that you want to talk about? We talked about june thirtieth. I' June thirtih been. I'm extremely proud of this team. I think that this team has been like genre hopping for the last five years and doing pretty well at it. And I think this one, I'm like, man. We just leaned in. I think the only other thing I would say is like we've talked about it through this very genre and mechanical way that it's like it's horame and it's scary or whatever, But there's a lot of heart at it at the core of it still. It's about these two best friends and the connection that they have as you make your way through it. So even though it it may be less touchy feely than some other night school stuff, we can't get rid of adding humor, we can't get rid of heart, we can't get rid of having your homies back yet Well, hell yeah, Sean. Thank you. Congratulations. Thank you. I'm excited for you I'm proud of you as always. Thanks foring. Thank good to kindind of Funny over these years. Thank you for being kind to me and the delicious food out there. And letting me play it. And if y'all could see this set, it's absurdly gorgeous. They've seen it once or twice because they se it each and every weekday because kindind of Funny Games is all about live talk shows each and every weekday, YouTube dot com slash kind to funny Games Twitch dottv slash kind to fununny Games, podcast services around glbe If you really like what we do pick up a kind of funny membership, Patreonot com slash kind of funny YouTube dot com slash kind of fununny games, Apple Spotify, get everything we do, ad free, get your daily dose of me, Greg Miller. And of course, get good karma for supporting an eleven person eleven year old small business. We are far from done today. In fact, if you are listening to this today it posts, we're probably live right now because we are partnering with The United Nations, That's right, everybody. The United Nations is partnering with Kind of Funny for playing for the planet a marathon stream we are doing all day long to support the rainforests and reefs. So go on over to Twitch dot TV slash K kind of Funy Games. and I would asse YouTubeot com slash kind of Fny games but I didn't check that before I said it, so'll probably liugh on both places. We will be raising money, playing video games and having a great time We're giving away Game codes, Sean. So Maybe you toss in some Netflix codes, you know what I mean? Give me some free months to do something mayaybe later. We'll talk later everybody. For now though the game's cast is over. So until next time been our pleasure to serve

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